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RESUME

ART OUTSOURCING

 

Call of Duty: Black Ops 3

(Treyarch: Art Outsourcing Coordinator, Coordinating the outsourcing of art assets for the Environment team, Creating blockouts to send 3rd party companies, creating and maintaining tasks in Devtrack for the creation of art assets, Building test maps in Radiant, Using Perforce to submit new assets into the game.)

 

QA TESTING

 

Disney Infinity 3.0

(Disney Interactive: QA Software Tester, Tracking and Reporting Bugs with Devtrack, Completing Assigned Tasks.)

 

Call of Duty: Black Ops 3

(Treyarch: QA Software Tester, Tracking and Reporting Bugs with Devtrack, Completing Assigned Tasks.)

 

Call of Duty: Advanced Warfare

(Activision:  QA Software Tester, Tracking and Reporting bugs with JIRA, Leading PS4 Team, Handing out Verifies and Devtest Tasks to the Team, Updating all Boxes to Latest Build, Writing up Nightly Report of Tasks Performed, Answering Questions and Training New Team Members.)

 

MEDIA / MARKETING / PROMOTIONAL

 

Need4Speed Motorsports

(Need4Speed Motorsports: Creation of 2D Promotional Material for Company Website and Online Forums.  Banners, Ads, etc.  Customized Photoshop Renders for Customer Product Consideration.)

 

GAME ART

 

‘Unannounced Title’

(ASCII Media: Creation of a mobile and web 2D bingo game with 3D transitional animations.  3D Artist, Modeler, Lighting/Rendering,

Textures, Layout Artist, After Effects Compositing)

 

‘Unannounced Title’ (on hold)

(ASCII Media: Creation of a mobile and web based 3D MMO game.  Environment Art, UI, Lighting/Rendering, Level Builder in Unity, Texture Artist.)

 

TV/FILM FX

 

Snow White and the Huntsman

(Quantum FX: Fabrication of Huntsman Armor/Suits)

 

Universal Studios Halloween Horror Nights 2010

(Bone Yard FX: Mold Shop Supervisor, Painting

Prosthetics)

 

Thor

(Legacy FX: Bondo and Sanding Armor, Foam Patching

and Seaming of Ice Giant Suits)

 

Benihana Commercial

(Legacy FX: Molding, Casting, Bondo and Sanding

Benihana Figures)

 

VH1 Boobs

(Legacy FX: Sculpting and Prepping Milled Foam Boobs

for Molding)

 

Jimmy Dean Commercial

(Legacy FX: Building/Fabricating Lighting and

Thunder Suits)

 

Microsoft (TV Commercial)

(Legacy FX: Fabrication of Logo Suits)

 

Universal Studios Halloween Horror Nights 2009

(Bone Yard FX: Mold Shop, Mold Maker)

 

Iron Man 2

(Legacy FX: Running Suit Pieces, Bondo and Sanding

Parts, Fabrication of Mark 2 and 4 Suits)

 

Dairy Queen (TV Commercial)

(Legacy FX: Bondo and Sanding)

 

Dairy Queen (TV Commercial)

(Legacy Fx: Foam Patching on Mermaid Tail)

 

Old Navy (Tv & Internet Campaign)

(Legacy FX: Bondo and Sanding, Construction of

Mannequins, On Set Tech)

 

AT&T (TV Commercial)

(Legacy FX: Fabrication of Blow-up Suits, Bladders, On

Set Tech)

 

Ad Council Cell Phone

(Legacy FX: Fabrication of Cell Phone Suit)

 

Pandorum

(Stan Winston Studio: Running Silicon Appliances,

Running Latex feet)

 

Avatar

(Stan Winston Studio: Vacu-Form Face Masks)

 

Terminator Salvation

(Stan Winston Studio: Running Model

Cast/Urethane/Foam parts for T-700/T-600,

Construction of T-700 and T-800, Running parts for

Hydrobots, Running Latex Skins and Painting

Skeletons, Soldering LED’s for Battery Packs)

 

Capital One (TV Commercial)

(Stan Winston Studio: Sculpting, Molding Squid

Tentacles)

 

Adidas (Internet Campaign)

(The Character Shop: Built 15ft Long Pair of Adidas

Shoes)

 

Universal Studios Halloween Horror Nights 2007

(Bone Yard FX: Mold Maker, Painter, Make-up

Application)

 

Universal Studios Halloween Horror Nights 2006

(Bone Yard FX: Mold Maker, Painter, Make-up

Application)

 


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EDUCATION

 

Gnomon School of Digital FX 2010

 

-Intro to Zbrush

-Intro to Photoshop

-Intro to Maya

-Lighting and Rendering 1

-Lighting and Rendering 2

-Texture Mapping 1

-Environment Creation for Games

-Polygon Modeling 1

-Texture Painting

 

 

Joe Blasco’s School of Make-Up 2006

 

-Professional Make-up/ Beauty

-Advanced Prosthetics

 

 

SOFTWARE USED

 

Maya

Photoshop

Zbrush

CrazyBump

Unity

CryEngine3

After Effects

Particle Illusion

Mudbox

MeshLab

3D Coat

JIRA

Devtrack

Perforce

 

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