MY WORK, MY ART, MY PORTFOLIO
RESUME
ART OUTSOURCING
Call of Duty: Black Ops 3
(Treyarch: Art Outsourcing Coordinator, Coordinating the outsourcing of art assets for the Environment team, Creating blockouts to send 3rd party companies, creating and maintaining tasks in Devtrack for the creation of art assets, Building test maps in Radiant, Using Perforce to submit new assets into the game.)
QA TESTING
Disney Infinity 3.0
(Disney Interactive: QA Software Tester, Tracking and Reporting Bugs with Devtrack, Completing Assigned Tasks.)
Call of Duty: Black Ops 3
(Treyarch: QA Software Tester, Tracking and Reporting Bugs with Devtrack, Completing Assigned Tasks.)
Call of Duty: Advanced Warfare
(Activision: QA Software Tester, Tracking and Reporting bugs with JIRA, Leading PS4 Team, Handing out Verifies and Devtest Tasks to the Team, Updating all Boxes to Latest Build, Writing up Nightly Report of Tasks Performed, Answering Questions and Training New Team Members.)
MEDIA / MARKETING / PROMOTIONAL
Need4Speed Motorsports
(Need4Speed Motorsports: Creation of 2D Promotional Material for Company Website and Online Forums. Banners, Ads, etc. Customized Photoshop Renders for Customer Product Consideration.)
GAME ART
‘Unannounced Title’
(ASCII Media: Creation of a mobile and web 2D bingo game with 3D transitional animations. 3D Artist, Modeler, Lighting/Rendering,
Textures, Layout Artist, After Effects Compositing)
‘Unannounced Title’ (on hold)
(ASCII Media: Creation of a mobile and web based 3D MMO game. Environment Art, UI, Lighting/Rendering, Level Builder in Unity, Texture Artist.)
TV/FILM FX
Snow White and the Huntsman
(Quantum FX: Fabrication of Huntsman Armor/Suits)
Universal Studios Halloween Horror Nights 2010
(Bone Yard FX: Mold Shop Supervisor, Painting
Prosthetics)
Thor
(Legacy FX: Bondo and Sanding Armor, Foam Patching
and Seaming of Ice Giant Suits)
Benihana Commercial
(Legacy FX: Molding, Casting, Bondo and Sanding
Benihana Figures)
VH1 Boobs
(Legacy FX: Sculpting and Prepping Milled Foam Boobs
for Molding)
Jimmy Dean Commercial
(Legacy FX: Building/Fabricating Lighting and
Thunder Suits)
Microsoft (TV Commercial)
(Legacy FX: Fabrication of Logo Suits)
Universal Studios Halloween Horror Nights 2009
(Bone Yard FX: Mold Shop, Mold Maker)
Iron Man 2
(Legacy FX: Running Suit Pieces, Bondo and Sanding
Parts, Fabrication of Mark 2 and 4 Suits)
Dairy Queen (TV Commercial)
(Legacy FX: Bondo and Sanding)
Dairy Queen (TV Commercial)
(Legacy Fx: Foam Patching on Mermaid Tail)
Old Navy (Tv & Internet Campaign)
(Legacy FX: Bondo and Sanding, Construction of
Mannequins, On Set Tech)
AT&T (TV Commercial)
(Legacy FX: Fabrication of Blow-up Suits, Bladders, On
Set Tech)
Ad Council Cell Phone
(Legacy FX: Fabrication of Cell Phone Suit)
Pandorum
(Stan Winston Studio: Running Silicon Appliances,
Running Latex feet)
Avatar
(Stan Winston Studio: Vacu-Form Face Masks)
Terminator Salvation
(Stan Winston Studio: Running Model
Cast/Urethane/Foam parts for T-700/T-600,
Construction of T-700 and T-800, Running parts for
Hydrobots, Running Latex Skins and Painting
Skeletons, Soldering LED’s for Battery Packs)
Capital One (TV Commercial)
(Stan Winston Studio: Sculpting, Molding Squid
Tentacles)
Adidas (Internet Campaign)
(The Character Shop: Built 15ft Long Pair of Adidas
Shoes)
Universal Studios Halloween Horror Nights 2007
(Bone Yard FX: Mold Maker, Painter, Make-up
Application)
Universal Studios Halloween Horror Nights 2006
(Bone Yard FX: Mold Maker, Painter, Make-up
Application)
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EDUCATION
Gnomon School of Digital FX 2010
-Intro to Zbrush
-Intro to Photoshop
-Intro to Maya
-Lighting and Rendering 1
-Lighting and Rendering 2
-Texture Mapping 1
-Environment Creation for Games
-Polygon Modeling 1
-Texture Painting
Joe Blasco’s School of Make-Up 2006
-Professional Make-up/ Beauty
-Advanced Prosthetics
SOFTWARE USED
Maya
Photoshop
Zbrush
CrazyBump
Unity
CryEngine3
After Effects
Particle Illusion
Mudbox
MeshLab
3D Coat
JIRA
Devtrack
Perforce